May 02, 2008, 12:48 AM // 00:48
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#61
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Desert Nomad
Join Date: Jul 2005
Location: Washington State.
Guild: [ToA]
Profession: W/
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WTB a little change up in PvE play. Like hurting Terra tanks and UB.
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May 02, 2008, 12:53 AM // 00:53
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#62
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Krytan Explorer
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Quote:
Originally Posted by Sab
So they made a decent skill update. Oops, better revert that.
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Exactly. I seriously wonder what they're going to do now, are they just going to revert this update again after deciding some of the changes were needed?
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May 02, 2008, 01:07 AM // 01:07
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#63
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Krytan Explorer
Join Date: Sep 2006
Location: Novi Sad, Serbia
Profession: Rt/
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Quote:
Originally Posted by quickmonty
QQ = two eyes with tears running out
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OMG, i would NEVER EVER have guessed that.
They still dont look like eyes. Never...
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May 02, 2008, 03:45 AM // 03:45
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#64
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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Quote:
Originally Posted by Draikin
Exactly. I seriously wonder what they're going to do now, are they just going to revert this update again after deciding some of the changes were needed?
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I personally think they are out of their stupid little minds, will they put the changes back in place for the next tournie and then revert them again??? WTf is going on
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May 02, 2008, 03:53 AM // 03:53
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#65
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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In my opinion, the day I stop playing Guild Wars is the day:
[skill]Life Transfer[/skill], [skill]Cleave[/skill], and [skill]Prepared Shot[/skill] get nerfed within three months of each other.
That's when I know the random factor of skill changes is like drawing out of a hat.
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May 02, 2008, 04:42 AM // 04:42
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#66
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Yay for [splinter weapon]!!!!
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May 02, 2008, 05:00 AM // 05:00
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#67
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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So they put through a good update for a change....and then revert it. FFS Anet, you are the worst guys ever. Let Izzy do his stuff, and KEEP IT. Stop trying to keep PvErs from suffering butthurt when their bad builds get nerfed.
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May 02, 2008, 06:11 AM // 06:11
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#68
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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Well, there goes 2 weeks of improvement.
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May 02, 2008, 06:28 AM // 06:28
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#69
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Banned
Join Date: Oct 2007
Guild: LLJK
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Quote:
Originally Posted by xDusT II
Well, there goes 2 weeks of improvement.
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not everything was an improvement. a lot of it hurt the pve community and other sections of the game.
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May 02, 2008, 06:35 AM // 06:35
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#70
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Frost Gate Guardian
Join Date: Mar 2007
Guild: SNOW
Profession: E/Me
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a major bug was fixed, therefore best update ever.
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May 02, 2008, 06:59 AM // 06:59
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#71
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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Idiotic update to keep idiotic majority happy.
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May 02, 2008, 07:19 AM // 07:19
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#72
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Desert Nomad
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Quote:
Originally Posted by yesitsrob
Idiotic update to keep idiotic majority happy.
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Yup isn't it grand? I get my way and you get the highway. UB not even touched (as it will never be). <dances around computer chair with glee>
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May 02, 2008, 07:22 AM // 07:22
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#73
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by yesitsrob
Idiotic update to keep idiotic majority happy.
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Ding ding ding ding ding!
We have a winner!
Quote:
not everything was an improvement. a lot of it hurt the pve community and other sections of the game.
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Lol, how? Unless PvErs are total idiots that can't even make small changes to their button mashing builds to adapt... oh wait!
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May 02, 2008, 07:23 AM // 07:23
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#74
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Jungle Guide
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Quote:
Originally Posted by Red Sonya
Yup isn't it grand? I get my way and you get the highway. UB not even touched (as it will never be). <dances around computer chair with glee>
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Video on youtube please!
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May 02, 2008, 07:38 AM // 07:38
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#75
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Quote:
Originally Posted by Red Sonya
Yup isn't it grand? I get my way and you get the highway.
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This has to be the single saddest moment in the history of Guild Wars.
On behalf of the PvEers who have a clue - my regards.
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May 02, 2008, 07:56 AM // 07:56
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#76
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Desert Nomad
Join Date: May 2005
Location: America
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Darn, maybe one of these days they will delete the rit and sin class...but I won't get my hopes up.
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May 02, 2008, 08:03 AM // 08:03
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#77
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Wilds Pathfinder
Join Date: Aug 2006
Location: Europe
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Quote:
Originally Posted by arienrhode
Darn, maybe one of these days they will delete the rit and sin class...but I won't get my hopes up.
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I would like to add necros, warriors and monks to that list.
Oh and btw. Yes I am happy about having some of the skills back on my bar, however shaping a new meta and then breaking it up again 3 weeks later is even more off putting then stupid uber nerfs. Why didn't they put that skill balance update into an evaluation phase like the last ones?
I don't even want to start about this flawed argument "PvE Balance" at this stage.
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May 02, 2008, 08:05 AM // 08:05
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#78
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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WHY MESMER REVERTED? God... Those skill changes were actually GOOD and not only for the tournament. Chaos Storm for 15 energy again, yaaay.
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May 02, 2008, 08:14 AM // 08:14
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#79
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Desert Nomad
Join Date: Aug 2005
Location: San Francisco, UC Berkeley
Guild: International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]
Profession: W/
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i wish anet learned that the game was dead and jsut stop trying to nerf everything sooner. great update btw. one of the best.
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May 02, 2008, 08:17 AM // 08:17
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#80
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Jungle Guide
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Quote:
Originally Posted by timebandit
... Why didn't they put that skill balance update into an evaluation phase like the last ones?
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Quote:
The way it was explained to me is that the changes are going to be reverted, as stated -- to reduce the impact on PvE play. After the changes have been reverted, the effects of the changes will be evaluated. As for the statement regarding possible future tournament changes "that will not impact PvE play at all," I'm unable to provide more details because of the contingent nature of the possible plans. Basically, there are some ideas floating around about this, but they aren't sure whether the implementation will work, and/or whether we have the resources to do so. Because the plans are not definite one way or the other, and because the plans depend on a lot of internal factors, it's not something we can go into great detail about at this time. If we did go into detail and then the plans changed, there would probably be a lot more anger and speculation than if such details were not released. --Regina Buenaobra
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http://wiki.guildwars.com/wiki/User_...Skill_Balances
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